Troglodyte
New Member
Hello everyone, FYI, this is the same Trog that used to post often on the now defunct 911cd.net forums nearly 16 years ago.
I have gotten back into working with PE environments as well as using NTLite for different things.
Things have changed a lot since I have been off the scene.
I would like to create a slimmed down version of WIN10XPE using NTLite.
I have come to the conclusion that I need to edit Winre.wim
(which is compressed inside the install.wim file at location ".\Windows\System32\Recovery\").
Although I can edit Winre.wim directly by loading it up in NTLite, I need to be able to edit it while loading the entire Windows 10 source folder.
In other words, when you add an unmodified "Windows image directory" into NTLite it shows a list of Operating Systems under the install.wim file.
What I need is the ability to have NTLite list the "Windows Recovery Environment" (Winre.wim) as an available option. This would allow me to edit this .wim file directly within NTLite and then have the changes saved in the correct format that I need to load into PEBakery (or WinBuilder) used to create WIN10XPE.
I hope that makes sense.
I have gotten back into working with PE environments as well as using NTLite for different things.
Things have changed a lot since I have been off the scene.
I would like to create a slimmed down version of WIN10XPE using NTLite.
I have come to the conclusion that I need to edit Winre.wim
(which is compressed inside the install.wim file at location ".\Windows\System32\Recovery\").
Although I can edit Winre.wim directly by loading it up in NTLite, I need to be able to edit it while loading the entire Windows 10 source folder.
In other words, when you add an unmodified "Windows image directory" into NTLite it shows a list of Operating Systems under the install.wim file.
What I need is the ability to have NTLite list the "Windows Recovery Environment" (Winre.wim) as an available option. This would allow me to edit this .wim file directly within NTLite and then have the changes saved in the correct format that I need to load into PEBakery (or WinBuilder) used to create WIN10XPE.
I hope that makes sense.
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