Sliver X
New Member
I recently attempted an ISO build of LTSC 2019 and thought I'd finally found a setup to where everything I need on the target machine would function. However, I'm running into an issue with any game running on UnReal Engine 4 where after launching a game it crashes with "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000".
All other non-UE4 DX12 games I've ran work fine. Forcing the UE4 games to use DX11 via the "-dx11" option allows them to work. The preset I'm using to build the ISO doesn't exhibit this problem when ran over a live OS install, only in ISO mode.
Attached is the preset I'm using (I've already tried enabling WMP and having it not clear the Windows Component Cache to no avail).
Any insights into what may be going wrong would be greatly appreciated.
All other non-UE4 DX12 games I've ran work fine. Forcing the UE4 games to use DX11 via the "-dx11" option allows them to work. The preset I'm using to build the ISO doesn't exhibit this problem when ran over a live OS install, only in ISO mode.
Attached is the preset I'm using (I've already tried enabling WMP and having it not clear the Windows Component Cache to no avail).
Any insights into what may be going wrong would be greatly appreciated.